8 Best Healing Spells in Baldur’s Gate 3

8 Best Healing Spells in Baldur’s Gate 3

Baldur’s Gate 3 introduces challenging battles that often necessitate regenerative mechanics like healing spells. While the game boasts an array of classes and subclasses, there’s no fixed role for each character. Although Clerics excel at healing maneuvers, other classes can also possess healing abilities in their kits, bolstering their survival in combat.

Among the plethora of healing spells available in Baldur’s Gate 3, some stand out as particularly potent and effective. If you’re seeking the most formidable healing abilities to enhance your arsenal, you’re in the right place. Below, we’ve curated a selection of five best healing spells in Baldur’s Gate 3.

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Healing Word

Healing Word

This single-target healing spell is indispensable for Clerics in Baldur’s Gate 3. As a Level 1 Evocation spell, Healing Word is a crucial ability that allows you to restore hit points to allies within an 18-meter range. Its versatility extends to being cast as a bonus spell. Even if you’re not playing a dedicated support role, Healing Word is a valuable addition for Clerics, Bards, and Druids. Capable of restoring 1d4 hit points to your allies, its effective range ensures remote healing without the risk of compromising your positioning.

Prayer of Healing

Prayer Of Healing

Unlike the single-target nature of Healing Word, Prayer of Healing is a group healing spell. Exclusive to Clerics and categorized as a Level 2 Evocation Spell, it rejuvenates allies within a 9-meter radius by restoring 2d8 hit points. However, it’s important to note that Prayer of Healing is intended for use outside of combat, making it ideal for post-battle party regeneration and recuperation. This spell cannot target undead or constructs.

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Second Wind

Second Wind

Healing abilities aren’t confined to Clerics and supports; damage-oriented classes also benefit. Fighters, in particular, possess Second Wind as a Level 1 feature. This ability enables Fighters to execute a Bonus Action for self-healing equal to 1d10 plus their total level. Subsequent use of the spell requires a Short or Long rest. Second Wind proves invaluable for damage-focused classes, providing a means of self-sustain during battles when support allies are unavailable. Though not as potent as Clerics’ healing spells, it proves its worth in scenarios where healers are incapacitated.

Lay on Hands

Lay On Hands

Paladins wield a potent healing spell, Lay on Hands, exclusive to their class. This spell not only replenishes an ally’s hit points but also cures them of diseases and poisons. Lay on Hands is valuable both in combat, for healing wounded allies, and outside of battles, for purging negative effects. Limited by a specific number of charges displayed on the user interface, these charges renew following a Long Rest.

Healing Radiance

Healing Radiance:

One of the few group healing spells in Baldur’s Gate 3, Healing Radiance is an exclusive ability for Paladins following the path of Oath of Ancients. This versatile healing-over-time spell restores five hit points to you and your allies, followed by an additional five hit points on your subsequent turn. Effective in both combat and non-combat situations, Healing Radiance stands as a compelling reason to consider the Oath of Ancients subclass.



The spell “Aid,” classified as a Level 3 Abjuration spell, stands accessible to all casting classes. Additionally, the acquisition of this spell is attainable through the utilization of enchanted trinkets, gear, or jewelry.

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Upon the invocation of this spell, the caster directs its influence towards themselves, yet its effects ripple across all allies within a generous 9-meter radius. This incantation not only rejuvenates hit points by a specific measure, contingent upon the caster’s level, but also imparts a fortifying enhancement to the maximum hit point capacity of all characters impacted by its mystical aura.



In the world of Baldur’s Gate 3, this enchantment functions differently from a traditional healing spell, instead enabling players to conjure sustenance that serves a healing purpose. When a player consumes a Goodberry created through this spell, a restorative effect ensues, rejuvenating 1d4 hit points. This practical nourishment can be employed by characters of any class, whether within the throes of combat or during moments of respite.

The incantation finds its origins in the repertoire of Druids and Rangers, who unlock access to it starting from Level 1. Those who possess this spell possess the flexibility to channel it onto themselves or extend its benefits to another player. The summoned berries manifest within their inventory, remaining accessible until the character’s forthcoming long rest.

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Cure Wounds

Cure Wounds

Cure Wounds stands as a celebrated spell, boasting a storied history within both the Baldur’s Gate franchise and the realm of Dungeons & Dragons. This potent incantation holds the distinction of being the Level 1 healing spell shared among Druids, Clerics, and Paladins, irrespective of their dedication to the healing arts. Moreover, the spell finds a place within the repertoire of support-oriented classes like Rangers and Bards.

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When summoned into effect, the spell exudes its healing magic to mend the target’s wounds, imparting a restoration of 1d8 hit points. This restoration is further enhanced by the spellcasting modifier. However, it’s crucial to bear in mind that the efficacy of Cure Wounds falters in its application against undead creatures and constructs such as golems. These entities, devoid of traditional hit points, remain unaffected by the spell’s healing properties.

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In the intricate realm of Baldur’s Gate 3, mastering the art of healing spells can significantly enhance your survivability and elevate your tactical prowess. Choose your spells wisely to ensure that your party remains resilient in the face of the game’s demanding challenges.